About

Since working in the tiling industry, I noticed a severe lack of support for stitching images together along with gaps to use as a tile texture within CAD software. So this is where Tile Image Gen comes in to play.

There’s been various versions of this software as it’s grown. I’ve changed the template I’ve used, built custom themes for various CMS systems I originally tried for this blog, until I settled on this.

It’s crazy to look back when I first uploaded the original version to Github back in January 2024, and all it supported was Brick Bond, Basket Weave and standard Horizontal Block. Looking now where we’ve got pretty much all the options for tile layouts.

Since the initial version, I’ve seen thousands of users, ~2,000 individual users, and tens of thousands of textures generated. All of this is estimated however, due to switching various analytics providers until settling on the straight forward Google Analytics. It’s worth noting that for any users with any kind of adblock won’t have counted, but I won’t ever put any kind of anti-adblock in place as I believe that ads/analytics should only be measured if the end user is happy with it.

For what it’s worth, I don’t have any extensive programming background. The most I’ve programmed, was with Android development, which is a completely different area. Especially given that Android is all based on Kotlin/Java, and this is mostly built on Python.

Is this the most efficient language and code, absolutely not. But it works, and that’s the main thing that matters.

What’s next? Well the only thing left is to improve the hexagon layout, but otherwise the biggest thing next is a potential commercial offering, but we shall see about that moving forward.

Thank you so much for taking the time to read, as always, if there’s anything you’d like to add, or change, please do use the Feedback Form and let me know!

Aidan.